I had some trouble trying to figure out the steam pipe puzzle in episode 5 last night. I actually quit after awhile. I wasn't expecting to put much thought into progressing through this game, and I'd actually rather not. I don't like playing through puzzles in horror survivor games. I'd rather just wander around until I find what I'm looking for, blasting anything that gets in my way. I chose to just suck up my pride, and read a walkthrough FAQ. I just wanted the solution to the puzzle as quick as possible, because I don't want to put thought into this game. I just want to enjoy it for what it is. A shoot'm up survival horror game, not an adventure/puzzle game. I'll would just throw in Skyward Sword if I really wanted to play a game like that. Anyways, I'm loving the game, so far. I think I might eventually purchase a CPP, just so I can fully appreciate the 3D effects. The gyro controls aren't very compatible with sterescopic 3D, especially in first-person view. I'm not comfortable using the face buttons for movement. It just feels way too unatural and unaccommodating. The gyro controls are the smoothest and react the with the quickest speed, in my opinion. I think I'm going to give RE:R a short break and jump back into a few Gameboy games I haven't finished yet. I've had the urge to finally finish Donkey Kong 94, and I just began playing The Castlevania Adventure. Which, so far, I would probably award it a 6 out of 10. The controls are pretty horrendous Rory. Which is the main factor behind the game's level of difficulty. Otherwise, a pretty good Gameboy game. If not, a little uninspired. The game's environment's/level design's very rarely give you the feeling that you're playing a Castlevania game. The gameplay is pretty well contructed, but the sluggish and wonky controls bring the whole experience down a notch. Hey, maybe I should just begin writing a rough draft of my final review.